StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry amongst the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-recognized 1996 SSI launch War Wind. The device sorts https://andres8aax5.designi1.com/51736018/not-known-facts-about-starcraft